Liquid liquid rapidshare




















Search the blender wiki. Please do, instead of just adding lights. In the raytracing tab for the water matierial, under Ray Transparency set the Filter value to about 0. Change both the reflection depth and transparency depth to 3. Also, have a reflection of around 0. Do this to both materials. Remember that you can take advantage of your dual core or whatever by setting the number of Threads in the render tab to the same or more number of processors you have.

On your glass material, change the reflection to about 0. Set the depths to 3. Leave filter at zero, but change the IOR to about 1. This was a 37 second render on a celery 2.

Default fluid settings, sim taking place over frames, this is frame From memory, there was something like 75, verts in it. I took the file you uploaded when trying to get from curves to a mesh, and spun both the glass and the liquid to give a total of 64 steps in degrees. It comes to about 25, verts, yet I can see no difference in the edges - no sign of aliasing.

The concept of the bright colours for the liquids looked interesting in the cupboard. Amazing how you need so many colours to make 'clean'! Not sure which if any of the 4 shots posted I prefer. I might need to re-visit the idea to practice a bit more. These are just practice shots for me really, but if you have some good comments on how to improve this idea then please fire them over. Most appreciated.

That's why my compositions are longer than normal, and very slow in tempo. This music is very special to me; it is my labor of love and I hope you enjoy it. I'm a shameless advocate of life in the slow lane.

For many years, I worked eighteen or more hours a day, seven days a week. Your body will always exact a toll for such abuse. Composing slow music helps me find peace and quiet, to get back in touch with the fact that I am responsible for the pace of my own life, to help me unify body, mind, and spirit.



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